Gameplay
Battle
The objective of each battle is to deplete your opponent's health bar. Battles take place on a 2.5D plane, where characters may move around. To unleash super attacks, characters must use up a certain number of Ki bars on the Ki gauge. Characters can also transform, where they gain super attacks and increased strength.
Skills
Each character can be optionally customized by using a 7-slot skill tray; players may choose up to 7 skills and assign them to the fighter of their choice. Some skills can take up multiple slots. Skills may be purchased from Mr. Popo in the Edit Skills mode using the prize money from the World Tournament mode.
There are three types of skills:
CONTROLSD-Pad or Left Analog Stickmove character X Button guard Triangle Button kick Circle Button ki blast wave Square Button punch R1 Button punch and kick R2 Button punch and guard Start Button pause
Battle
The objective of each battle is to deplete your opponent's health bar. Battles take place on a 2.5D plane, where characters may move around. To unleash super attacks, characters must use up a certain number of Ki bars on the Ki gauge. Characters can also transform, where they gain super attacks and increased strength.
Skills
Each character can be optionally customized by using a 7-slot skill tray; players may choose up to 7 skills and assign them to the fighter of their choice. Some skills can take up multiple slots. Skills may be purchased from Mr. Popo in the Edit Skills mode using the prize money from the World Tournament mode.
There are three types of skills:
- Special Moves, which include skills such as theKamehameha and the ability to become Super Saiyan.
- Physical, which includes such skills as Zanku Fist.
- Equipment, which includes skills such as the Senzu Bean.
CONTROLSD-Pad or Left Analog Stickmove character X Button guard Triangle Button kick Circle Button ki blast wave Square Button punch R1 Button punch and kick R2 Button punch and guard Start Button pause
Gameplay
Budokai 3 is a fighting game with cel-shaded graphics to mirror the look and feel of the combat in the series. Where Dragon Ball Z: Budokai had characters up to the Android Saga and Dragon Ball Z: Budokai 2 had characters up to the Kid Buu Saga, Budokai 3 has characters from Dragon Ball, Dragon Ball Z, Dragon Ball GT and Dragon Ball Z movies.
New mechanics
As in Budokai and Budokai 2, each character is able to be customized by using a 7-slot skill tray. Players may choose up to 7 skills and give them to a fighter. Skills can take from one to seven slots (including ones such asBulma's Armor and items which include things such as Senzu Bean and Vaccine). The throws are in the control system and the attacks where your character blasts ki attacks rapidly at a downed opponent have been incorporated into Dragon Rush.
MENU CONTROLS
Directional Buttons Highlight Menu Selections
X Button Select Menu Item
Triangle Button Cancel
Start Button Skip Movie
DRAGON UNIVERSE CONTROLS
X Button Land at Points of Interest
Triangle Button Activate Dragon Radar/Map
L1 Button Fly at Super Speed. Quick Turnaround (With Direction).
R1 Button Sense Ki Auras
Start Button Pause Menu
Left analog stick (L3 Button when pressed down) Move
Right analog stick (R3 Button when pressed down) Turn Left/Right
BATTLE CONTROLS
Directional Buttons Move Character. Dash (Double-Tap).
X Button Guard. Dodge (Tap). Roll (Tap When Knocked Back).
Triangle Button Kick
Square Button Punch
Circle Button Ki Blast Wave. Pursue Opponent (After You Knock Them Back).
R2 Button Punch + Guard (Simultaneous)
R1 Button Punch + Kick (Simultaneous)
Start Button Pause Menu
Left analog stick (L3 Button when pressed down) Move Character. Dash (Double-Tap).
Combo #1 Directional Button Left or Right + Square or Triangle = Advanced Punch/Kick
Combo #2 Press and Hold X + Double Tap Directional Button Left or Right = Gather Ki
Combo #3 Press X Just Before Being Hit With Ki Wave Blast = Deflect/Return Ki Wave
Combo #4 Tap X + Directional Button Up or Down = Sidestep
Combo #5 Directional Button Left or Right + X = Teleport Behind Opponent
Combo #6 Square + Triangle + X = Tansform (Once Skill Conditions Met)
Combo #7 Square + X = Grapple Move
Combo #8 Double-Tap Directional Button Toward Opponent + Square = Charge Attack
Combo #9 Triangle + Square = Guard Crash
Combo #10 Triangle + X + Directional Button Left or Right = Unblockable Kick
ADVANCED COMBO ATTACKS (CONTINUED)
Combo #1 Double-Tap Directional Button Down + X = Use Item
Combo #2 Double-Tap Directional Button Down + X = Taunt (When No Item)
Combo #3 Triangle + Square + Circle + X = Enter Hyper Mode
Combo #4 When in Hyper Mode, Press Circle, Then Triangle, Square, Circle or X = Dragon Rush Attack
Combo #5 When Opponent's Fatigue Gauge is Full, Press Triangle = Square + Circle + X = Ultimate Attack
Combo #6 If locked in a Beam Struggle with your opponent, Rotate Left Analog Stick or Right Analog Stick or Push Any Buttons as quickly as possible to win the struggle.
Read more: http://www.gamefly.com/Rent-Dragon-Ball-Z-Budokai-3/111100/GameplayControls/#ixzz2vIfpZKER
Follow us: @GameFly on Twitter | GameFly on Facebook
Budokai 3 is a fighting game with cel-shaded graphics to mirror the look and feel of the combat in the series. Where Dragon Ball Z: Budokai had characters up to the Android Saga and Dragon Ball Z: Budokai 2 had characters up to the Kid Buu Saga, Budokai 3 has characters from Dragon Ball, Dragon Ball Z, Dragon Ball GT and Dragon Ball Z movies.
New mechanics
- Ki – The Ki system is completely revamped from the past two Budokai games. Each character now has a base Ki level, Ki will increase/decrease slowly until it is at base Ki level. If Ki is higher than the base Ki, then a bonus in attack is acquired (under base Ki level, a defense bonus is gained until you are back at normal defense level). Transformations, now instead of draining Ki slowly, can increase base Ki (this also evens out transformations as having less than base Ki will reduce a character's defense). Additionally, auras have been redone, and now look very close to the auras seen in the anime.
- Transformation – In the previous two games, a transformation gradually drained ki, and being knocked down with less than the ki level needed to transform would revert the transformation. In Budokai 3, a transformation will instead increase the base ki level, and is only reverted if a character is hit with less than one ki gauge, or if they allow hyper mode to run out. Additionally, some transformations (like Cell, Broly and Frieza's) are irreversible.
- Beam Struggle – If two beam attacks collide, instead of canceling each other out, a beam struggle is activated. The two characters rotate control sticks in order to push the two beams to one character or the other. If the fighters are close to each other and use Energy Wave Blasts on each other, they can damage each other or cause a Double K.O. with low health.
- Fatigue – A new fatigue meter is added to the HUD, it increases during battle. It is most important during an ultimate attack, but if fatigue is maxed out, a character will become exhausted if knocked down with less than one Ki gauge full.
- Dodging – By pressing guard just before being attacked, the character will dodge the attack completely, at the cost of a little ki.
- Teleport Counters – Before any attack connects, a character can teleport behind the attacking character and counter-attack at the cost of 3 ki bars. If only 2 ki bars remain, the character cannot teleport anymore; they have to charge up ki in order to teleport again.
- Items – Item capsules can be equipped and used in battle. Items can only be used once, and have various effects ranging from increasing health to granting temporary Ki Blast immunity. If a character is interrupted while trying to use an item, the item is lost.
- Hyper Mode – By pressing L2, a character enters Hyper Mode. They turn red, and their Ki slowly decreases, as they lose the ability to block. In Hyper Mode, a character is immune to most weak melee attacks, if Hyper Mode is allowed to run out, the character is fatigued and loses any applicable transformations. Hyper Mode is necessary to start Dragon Rushes and Ultimate Attacks. Hyper Mode is rather wildly reviled by veteran players due to the constant drain, the fact that the user slows down, and how easy they become to avoid until they are out of Ki and left helpless by fatigue. Hyper Mode does take up time as the fighter will have to turn the analog stick to get out of exhaustion, and the fighter can get attacked by their opponent.
- Dragon Rush – If a character knocks another character away while in Hyper Mode, that character can start a Dragon Rush. A Dragon Rush is a three part game of chance, where both characters choose one of the four buttons. If the defender can pick the same button as the attacker, the Dragon Rush is ended, however, after each part, the number of buttons is decreased. If all three parts connect, the attacking character launches a powerful finisher.
- Ultimate Attacks – When in Hyper Mode, characters can launch powerful (and quite cinematic) ultimate attacks. Players use timing to stop a gauge just before it fills up. Depending on the results, the attack can have its power reduced, miss, or be sent back to the attacker. Fusion is also executed in the same way, but the mechanics for fusion are the same as they are in Budokai 2.
- Fusion – While still performed the same way, and still providing infinite Ki, Fusion Dance now instantly ends when the timer runs down to zero (whereas in the previous game, dance fusion was only reverted when your character falls over after the timer runs out). Fusion is also executed in Hyper Mode, just like an ultimate attack. If the opponent presses the same button while throwing the earring during a PotaraFusion, the character will catch it and crush it. After this happens, the player is unable to fuse.
- Super Saiyan 4 – Goku and Vegeta can now transform to the Super Saiyan 4 level, changing theirKamehameha and Galick Gun attacks into 10x Kamehameha and Final Shine Attack respectively. These attacks are also 72% stronger than their basic versions. They can also fuse as Super Saiyan 4's to form Super Saiyan 4 Gogeta.
- "Free Flight" – By holding up or down while doing a backward dash, characters can ascend and descend, where in the past, a player had to be hit into the sky. This is a helpful feature as larger characters have an easier time hitting smaller characters while others simply fight less effectively in the air.
As in Budokai and Budokai 2, each character is able to be customized by using a 7-slot skill tray. Players may choose up to 7 skills and give them to a fighter. Skills can take from one to seven slots (including ones such asBulma's Armor and items which include things such as Senzu Bean and Vaccine). The throws are in the control system and the attacks where your character blasts ki attacks rapidly at a downed opponent have been incorporated into Dragon Rush.
MENU CONTROLS
Directional Buttons Highlight Menu Selections
X Button Select Menu Item
Triangle Button Cancel
Start Button Skip Movie
DRAGON UNIVERSE CONTROLS
X Button Land at Points of Interest
Triangle Button Activate Dragon Radar/Map
L1 Button Fly at Super Speed. Quick Turnaround (With Direction).
R1 Button Sense Ki Auras
Start Button Pause Menu
Left analog stick (L3 Button when pressed down) Move
Right analog stick (R3 Button when pressed down) Turn Left/Right
BATTLE CONTROLS
Directional Buttons Move Character. Dash (Double-Tap).
X Button Guard. Dodge (Tap). Roll (Tap When Knocked Back).
Triangle Button Kick
Square Button Punch
Circle Button Ki Blast Wave. Pursue Opponent (After You Knock Them Back).
R2 Button Punch + Guard (Simultaneous)
R1 Button Punch + Kick (Simultaneous)
Start Button Pause Menu
Left analog stick (L3 Button when pressed down) Move Character. Dash (Double-Tap).
Combo #1 Directional Button Left or Right + Square or Triangle = Advanced Punch/Kick
Combo #2 Press and Hold X + Double Tap Directional Button Left or Right = Gather Ki
Combo #3 Press X Just Before Being Hit With Ki Wave Blast = Deflect/Return Ki Wave
Combo #4 Tap X + Directional Button Up or Down = Sidestep
Combo #5 Directional Button Left or Right + X = Teleport Behind Opponent
Combo #6 Square + Triangle + X = Tansform (Once Skill Conditions Met)
Combo #7 Square + X = Grapple Move
Combo #8 Double-Tap Directional Button Toward Opponent + Square = Charge Attack
Combo #9 Triangle + Square = Guard Crash
Combo #10 Triangle + X + Directional Button Left or Right = Unblockable Kick
ADVANCED COMBO ATTACKS (CONTINUED)
Combo #1 Double-Tap Directional Button Down + X = Use Item
Combo #2 Double-Tap Directional Button Down + X = Taunt (When No Item)
Combo #3 Triangle + Square + Circle + X = Enter Hyper Mode
Combo #4 When in Hyper Mode, Press Circle, Then Triangle, Square, Circle or X = Dragon Rush Attack
Combo #5 When Opponent's Fatigue Gauge is Full, Press Triangle = Square + Circle + X = Ultimate Attack
Combo #6 If locked in a Beam Struggle with your opponent, Rotate Left Analog Stick or Right Analog Stick or Push Any Buttons as quickly as possible to win the struggle.
Read more: http://www.gamefly.com/Rent-Dragon-Ball-Z-Budokai-3/111100/GameplayControls/#ixzz2vIfpZKER
Follow us: @GameFly on Twitter | GameFly on Facebook